mirror of
https://github.com/Toxblh/MTMR.git
synced 2026-01-10 17:08:39 +00:00
* Added shell detection * Replaced deprecated object to supported version * Updated haptic feedback.swift to support for newer mac Added support for m1 mac
99 lines
3.0 KiB
Swift
99 lines
3.0 KiB
Swift
//
|
|
// HapticFeedback.swift
|
|
// MTMR
|
|
//
|
|
// Created by Anton Palgunov on 09/04/2018.
|
|
// Copyright © 2018 Anton Palgunov. All rights reserved.
|
|
//
|
|
|
|
import IOKit
|
|
|
|
class HapticFeedback {
|
|
|
|
// Here we have list of possible IDs for Haptic Generator Device. They are not constant
|
|
// To find deviceID, you will need IORegistryExplorer app from Additional Tools for Xcode dmg
|
|
// which you can download from https://developer.apple.com/download/more/?=Additional%20Tools
|
|
// Open IORegistryExplorer app, search for AppleMultitouchDevice and get "Multitouch ID"
|
|
// There should be programmatic way to get it but I can't find, no docs for macOS :(
|
|
private let possibleDeviceIDs: [UInt64] = [
|
|
0x200_0000_0100_0000, // MacBook Pro 2016/2017
|
|
0x300_0000_8050_0000, // MacBook Pro 2019/2018
|
|
0x200_0000_0000_0024, // MacBook Pro (13-inch, M1, 2020)
|
|
0x200_0000_0000_0023 // MacBook Pro M1 13-Inch 2020 with 1tb
|
|
]
|
|
|
|
// you can get a plist `otool -s __TEXT __tpad_act_plist /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport|tail -n +3|awk -F'\t' '{print $2}'|xxd -r -p`
|
|
enum HapticType: Int32, CaseIterable {
|
|
case back = 1
|
|
case click = 2
|
|
case weak = 3
|
|
case medium = 4
|
|
case weakMedium = 5
|
|
case strong = 6
|
|
case reserved1 = 15
|
|
case reserved2 = 16
|
|
}
|
|
|
|
private var actuatorRef: CFTypeRef?
|
|
|
|
static var instance = HapticFeedback()
|
|
|
|
// MARK: - Init
|
|
|
|
private init() {
|
|
self.recreateDevice()
|
|
}
|
|
|
|
private func recreateDevice() {
|
|
if let actuatorRef = self.actuatorRef {
|
|
MTActuatorClose(actuatorRef)
|
|
self.actuatorRef = nil // just in case %)
|
|
}
|
|
|
|
guard self.actuatorRef == nil else {
|
|
return
|
|
}
|
|
|
|
// Let's find our Haptic device
|
|
self.possibleDeviceIDs.forEach {(deviceID) in
|
|
let actuatorRef = MTActuatorCreateFromDeviceID(deviceID).takeRetainedValue()
|
|
|
|
if actuatorRef != nil {
|
|
self.actuatorRef = actuatorRef
|
|
}
|
|
}
|
|
}
|
|
|
|
// MARK: - Tap action
|
|
|
|
private func getActuatorIfPosible() -> CFTypeRef? {
|
|
guard AppSettings.hapticFeedbackState else { return nil }
|
|
guard let actuatorRef = self.actuatorRef else {
|
|
print("guard actuatorRef == nil (no haptic device found?)")
|
|
return nil
|
|
}
|
|
|
|
guard MTActuatorOpen(actuatorRef) == kIOReturnSuccess else {
|
|
print("guard MTActuatorOpen")
|
|
self.recreateDevice()
|
|
return nil
|
|
}
|
|
|
|
return actuatorRef
|
|
}
|
|
|
|
func tap(type: HapticType) {
|
|
guard let actuator = getActuatorIfPosible() else { return }
|
|
|
|
guard MTActuatorActuate(actuator, type.rawValue, 0, 0, 0) == kIOReturnSuccess else {
|
|
print("guard MTActuatorActuate")
|
|
return
|
|
}
|
|
|
|
guard MTActuatorClose(actuator) == kIOReturnSuccess else {
|
|
print("guard MTActuatorClose")
|
|
return
|
|
}
|
|
}
|
|
}
|