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MTMR/MTMR/HapticFeedback.swift

90 lines
2.9 KiB
Swift

//
// HapticFeedback.swift
// MTMR
//
// Created by Anton Palgunov on 09/04/2018.
// Copyright © 2018 Anton Palgunov. All rights reserved.
//
import IOKit
class HapticFeedback {
static let shared = HapticFeedback()
// Here we have list of possible IDs for Haptic Generator Device. They are not constant
// To find deviceID, you will need IORegistryExplorer app from Additional Tools for Xcode dmg
// which you can download from https://developer.apple.com/download/more/?=Additional%20Tools
// Open IORegistryExplorer app, search for AppleMultitouchDevice and get "Multitouch ID"
// There should be programmatic way to get it but I can't find, no docs for macOS :(
private let possibleDeviceIDs: [UInt64] = [
0x200_0000_0100_0000, // MacBook Pro 2016/2017
0x300000080500000 // MacBook Pro 2019 (possibly 2018 as well)
]
private var correctDeviceID: UInt64?
private var actuatorRef: CFTypeRef?
init() {
recreateDevice()
}
// Don't know how to do strong is enum one of
// 1 like back Click
// 2 like Click
// 3 week
// 4 medium
// 5 week medium
// 6 strong
// 15 nothing
// 16 nothing
// you can get a plist `otool -s __TEXT __tpad_act_plist /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport|tail -n +3|awk -F'\t' '{print $2}'|xxd -r -p`
func tap(strong: Int32) {
guard correctDeviceID != nil, actuatorRef != nil else {
print("guard actuatorRef == nil (no haptic device found?)")
return
}
var result: IOReturn
result = MTActuatorOpen(actuatorRef!)
guard result == kIOReturnSuccess else {
print("guard MTActuatorOpen")
recreateDevice()
return
}
result = MTActuatorActuate(actuatorRef!, strong, 0, 0, 0)
guard result == kIOReturnSuccess else {
print("guard MTActuatorActuate")
return
}
result = MTActuatorClose(actuatorRef!)
guard result == kIOReturnSuccess else {
print("guard MTActuatorClose")
return
}
}
private func recreateDevice() {
if let actuatorRef = actuatorRef {
MTActuatorClose(actuatorRef)
self.actuatorRef = nil // just in case %)
}
if let correctDeviceID = correctDeviceID {
actuatorRef = MTActuatorCreateFromDeviceID(correctDeviceID).takeRetainedValue()
} else {
// Let's find our Haptic device
possibleDeviceIDs.forEach {(deviceID) in
guard correctDeviceID == nil else {return}
actuatorRef = MTActuatorCreateFromDeviceID(deviceID).takeRetainedValue()
if actuatorRef != nil {
correctDeviceID = deviceID
}
}
}
}
}