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MTMR/MTMR/Widgets/VolumeViewController.swift
2018-04-22 15:20:00 +01:00

103 lines
4.3 KiB
Swift

import Cocoa
import AppKit
import AVFoundation
import CoreAudio
class VolumeViewController: NSCustomTouchBarItem {
private(set) var sliderItem: CustomSlider!
init(identifier: NSTouchBarItem.Identifier, image: NSImage? = nil) {
super.init(identifier: identifier)
var forPropertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwareServiceDeviceProperty_VirtualMasterVolume,
mScope: kAudioDevicePropertyScopeOutput,
mElement: kAudioObjectPropertyElementMaster)
AudioObjectAddPropertyListenerBlock(defaultDeviceID, &forPropertyAddress, nil, audioObjectPropertyListenerBlock)
if (image == nil) {
sliderItem = CustomSlider()
} else {
sliderItem = CustomSlider(knob: image!)
}
sliderItem.target = self
sliderItem.action = #selector(VolumeViewController.sliderValueChanged(_:))
sliderItem.minValue = 0.0
sliderItem.maxValue = 100.0
sliderItem.floatValue = getInputGain()*100
self.view = sliderItem
}
func audioObjectPropertyListenerBlock (numberAddresses: UInt32, addresses: UnsafePointer<AudioObjectPropertyAddress>) {
DispatchQueue.main.async {
self.sliderItem.floatValue = self.getInputGain() * 100
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
sliderItem.unbind(NSBindingName.value)
}
@objc func sliderValueChanged(_ sender: Any) {
if let sliderItem = sender as? NSSlider {
_ = setInputGain(Float32(sliderItem.intValue)/100.0)
}
}
private var defaultDeviceID: AudioObjectID {
var deviceID: AudioObjectID = AudioObjectID(0)
var size: UInt32 = UInt32(MemoryLayout<AudioObjectID>.size)
var address: AudioObjectPropertyAddress = AudioObjectPropertyAddress()
address.mSelector = AudioObjectPropertySelector(kAudioHardwarePropertyDefaultOutputDevice)
address.mScope = AudioObjectPropertyScope(kAudioObjectPropertyScopeGlobal)
address.mElement = AudioObjectPropertyElement(kAudioObjectPropertyElementMaster)
AudioObjectGetPropertyData(AudioObjectID(kAudioObjectSystemObject), &address, 0, nil, &size, &deviceID)
return deviceID
}
private func getInputGain() -> Float32 {
var volume: Float32 = 0.5
var size: UInt32 = UInt32(MemoryLayout.size(ofValue: volume))
var address: AudioObjectPropertyAddress = AudioObjectPropertyAddress()
address.mSelector = AudioObjectPropertySelector(kAudioHardwareServiceDeviceProperty_VirtualMasterVolume)
address.mScope = AudioObjectPropertyScope(kAudioDevicePropertyScopeOutput)
address.mElement = AudioObjectPropertyElement(kAudioObjectPropertyElementMaster)
AudioObjectGetPropertyData(defaultDeviceID, &address, 0, nil, &size, &volume)
return volume
}
private func setInputGain(_ volume: Float32) -> OSStatus {
var inputVolume: Float32 = volume
if inputVolume == 0.0 {
_ = setMute( mute: 1)
} else {
_ = setMute( mute: 0)
}
let size: UInt32 = UInt32(MemoryLayout.size(ofValue: inputVolume))
var address: AudioObjectPropertyAddress = AudioObjectPropertyAddress()
address.mScope = AudioObjectPropertyScope(kAudioDevicePropertyScopeOutput)
address.mElement = AudioObjectPropertyElement(kAudioObjectPropertyElementMaster)
address.mSelector = AudioObjectPropertySelector(kAudioHardwareServiceDeviceProperty_VirtualMasterVolume)
return AudioObjectSetPropertyData(defaultDeviceID, &address, 0, nil, size, &inputVolume)
}
private func setMute( mute: Int) -> OSStatus {
var muteVal: Int = mute
var address: AudioObjectPropertyAddress = AudioObjectPropertyAddress()
address.mSelector = AudioObjectPropertySelector(kAudioDevicePropertyMute)
let size: UInt32 = UInt32(MemoryLayout.size(ofValue: muteVal))
address.mScope = AudioObjectPropertyScope(kAudioDevicePropertyScopeOutput)
address.mElement = AudioObjectPropertyElement(kAudioObjectPropertyElementMaster)
return AudioObjectSetPropertyData(defaultDeviceID, &address, 0, nil, size, &muteVal)
}
}