Spawn a separate thread to update the db and dont freeze the gui.
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@ -15,7 +15,9 @@ extern crate loggerv;
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use log::LogLevel;
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use diesel::prelude::*;
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use hammond_data::dbqueries;
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use std::rc;
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use std::thread;
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use gtk::prelude::*;
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use gio::ApplicationExt;
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@ -209,11 +211,12 @@ fn build_ui() {
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home_button.connect_clicked(move |_| stack_clone.set_visible_child(&grid_clone));
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let refresh_button: gtk::Button = header_build.get_object("refbutton").unwrap();
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// FIXME: This locks the ui atm.
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// FIXME: it also leaks memmory.
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// FIXME: There appears to be a memmory leak here.
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refresh_button.connect_clicked(move |_| {
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let db = hammond_data::establish_connection();
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hammond_data::index_feed::index_loop(db, false).unwrap();
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thread::spawn(|| {
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let db = hammond_data::establish_connection();
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hammond_data::index_feed::index_loop(db, false).unwrap();
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});
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});
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// let pd_model = create_and_fill_tree_store(&db, &builder);
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