Previously we would refresh all the views when download/cancel
button was clicked. This was done mainly to avoid zombie widget bugs
that would arise from shared state.
Now we still refresh all the background views but not the visible one.
Instead the widget has the reponsibility of recalculating it's state.
make the data: Vec<T> mutable, then reverse the vector
so it can be used as a stack, and then use the ::pop()
method to retrieve the item.
This also avoid the constrain for Clone on T.
Instead of stipping all the html tags and just using the text
in the label we could *try* converting it to pango markup
which is a bit more flexible than plain text.
The code was copied from Fractal.
Requires a gtk::Image as argument now, it sets the pixbuf to the
img directly instead of returning it.
New name is set_image_from_path.
This is ground work so we can later keep the image reference, and
use it to set the image with a callback.
The state machines are not send and the code is sequnecial.
We only need `&mut machine` refference to pass to `take_mut::take`
to change the state of the machine. In 2/3 cases we can even use
`.get_mut()` method and even avoid the dynamic borrow checks at
runtime. For the `TitleMachine` The only thing that will hold
a refference to it after initialization will be the play_button
callback. So it's justifiable to use `RefCell` insetead of a `Mutex`.
`DateMachine` and `DurationMachine` are only mutated during initialization
and thus do not need shared ownership.
`TitleMachine` is only mutated during initialization and after that only
the callback will keep holding a referrence to it. The `EpisodeWidget`s
get dropped after initialization. So it's justifiable to use `Rc<Mutex<T>>`
instead of `Arc`.
At first I tried creating custom InAppNotifications and send
them to the main loop to be added. That does not work sicne gtk
widgets are not thread safe. For now we can try having Action messages
that create them on demand. As oppose to create first then pass them.