Broad drift audit against origin/main (b52b63396).
Reference pages (most user-visible drift):
- slash-commands: add /busy, /curator, /footer, /indicator, /redraw, /steer
that were missing; drop non-existent /terminal-setup; fix /q footnote
(resolves to /queue, not /quit); extend CLI-only list with all 24
CLI-only commands in the registry
- cli-commands: add dedicated sections for hermes curator / fallback /
hooks (new subcommands not previously documented); remove stale
hermes honcho standalone section (the plugin registers dynamically
via hermes memory); list curator/fallback/hooks in top-level table;
fix completion to include fish
- toolsets-reference: document the real 52-toolset count; split browser
vs browser-cdp; add discord / discord_admin / spotify / yuanbao;
correct hermes-cli tool count from 36 to 38; fix misleading claim
that hermes-homeassistant adds tools (it's identical to hermes-cli)
- tools-reference: bump tool count 55 -> 68; add 7 Spotify, 5 Yuanbao,
2 Discord toolsets; move browser_cdp/browser_dialog to their own
browser-cdp toolset section
- environment-variables: add 40+ user-facing HERMES_* vars that were
undocumented (--yolo, --accept-hooks, --ignore-*, inference model
override, agent/stream/checkpoint timeouts, OAuth trace, per-platform
batch tuning for Telegram/Discord/Matrix/Feishu/WeCom, cron knobs,
gateway restart/connect timeouts); dedupe the Cron Scheduler section;
replace stale QQ_SANDBOX with QQ_PORTAL_HOST
User-guide (top level):
- cli.md: compression preserves last 20 turns, not 4 (protect_last_n: 20)
- configuration.md: display.platforms is the canonical per-platform
override key; tool_progress_overrides is deprecated and auto-migrated
- profiles.md: model.default is the config key, not model.model
- sessions.md: CLI/TUI session IDs use 6-char hex, gateway uses 8
- checkpoints-and-rollback.md: destructive-command list now matches
_DESTRUCTIVE_PATTERNS (adds rmdir, cp, install, dd)
- docker.md: the container runs as non-root hermes (UID 10000) via
gosu; fix install command (uv pip); add missing --insecure on the
dashboard compose example (required for non-loopback bind)
- security.md: systemctl danger pattern also matches 'restart'
- index.md: built-in tool count 47 -> 68
- integrations/index.md: 6 STT providers, 8 memory providers
- integrations/providers.md: drop fictional dashscope/qwen aliases
Features:
- overview.md: 9 image models (not 8), 9 TTS providers (not 5),
8 memory providers (Supermemory was missing)
- tool-gateway.md: 9 image models
- tools.md: extend common-toolsets list with search / messaging /
spotify / discord / debugging / safe
- fallback-providers.md: add 6 real providers from PROVIDER_REGISTRY
(lmstudio, kimi-coding-cn, stepfun, alibaba-coding-plan,
tencent-tokenhub, azure-foundry)
- plugins.md: Available Hooks table now includes on_session_finalize,
on_session_reset, subagent_stop
- built-in-plugins.md: add the 7 bundled plugins the page didn't
mention (spotify, google_meet, three image_gen providers, two
dashboard examples)
- web-dashboard.md: add --insecure and --tui flags
- cron.md: hermes cron create takes positional schedule/prompt, not
flags
Messaging:
- telegram.md: TELEGRAM_WEBHOOK_SECRET is now REQUIRED when
TELEGRAM_WEBHOOK_URL is set (gateway refuses to start without it
per GHSA-3vpc-7q5r-276h). Biggest user-visible drift in the batch.
- discord.md: HERMES_DISCORD_TEXT_BATCH_SPLIT_DELAY_SECONDS default
is 2.0, not 0.1
- dingtalk.md: document DINGTALK_REQUIRE_MENTION /
FREE_RESPONSE_CHATS / MENTION_PATTERNS / HOME_CHANNEL /
ALLOW_ALL_USERS that the adapter supports
- bluebubbles.md: drop fictional BLUEBUBBLES_SEND_READ_RECEIPTS env
var; the setting lives in platforms.bluebubbles.extra only
- qqbot.md: drop dead QQ_SANDBOX; add real QQ_PORTAL_HOST and
QQ_GROUP_ALLOWED_USERS
- wecom-callback.md: replace 'hermes gateway start' (service-only)
with 'hermes gateway' for first-time setup
Developer-guide:
- architecture.md: refresh tool/toolset counts (61/52), terminal
backend count (7), line counts for run_agent.py (~13.7k), cli.py
(~11.5k), main.py (~10.4k), setup.py (~3.5k), gateway/run.py
(~12.2k), mcp_tool.py (~3.1k); add yuanbao adapter, bump platform
adapter count 18 -> 20
- agent-loop.md: run_agent.py line count 10.7k -> 13.7k
- tools-runtime.md: add vercel_sandbox backend
- adding-tools.md: remove stale 'Discovery import added to
model_tools.py' checklist item (registry auto-discovery)
- adding-platform-adapters.md: mark send_typing / get_chat_info as
concrete base methods; only connect/disconnect/send are abstract
- acp-internals.md: ACP sessions now persist to SessionDB
(~/.hermes/state.db); acp.run_agent call uses
use_unstable_protocol=True
- cron-internals.md: gateway runs scheduler in a dedicated background
thread via _start_cron_ticker, not on a maintenance cycle; locking
is cross-process via fcntl.flock (Unix) / msvcrt.locking (Windows)
- gateway-internals.md: gateway/run.py ~12k lines
- provider-runtime.md: cron DOES support fallback (run_job reads
fallback_providers from config)
- session-storage.md: SCHEMA_VERSION = 11 (not 9); add migrations
10 and 11 (trigram FTS, inline-mode FTS5 re-index); add
api_call_count column to Sessions DDL; document messages_fts_trigram
and state_meta in the architecture tree
- context-compression-and-caching.md: remove the obsolete 'context
pressure warnings' section (warnings were removed for causing
models to give up early)
- context-engine-plugin.md: compress() signature now includes
focus_topic param
- extending-the-cli.md: _build_tui_layout_children signature now
includes model_picker_widget; add to default layout
Also fixed three pre-existing broken links/anchors the build warned
about (docker.md -> api-server.md, yuanbao.md -> cron-jobs.md and
tips#background-tasks, nix-setup.md -> #container-aware-cli).
Regenerated per-skill pages via website/scripts/generate-skill-docs.py
so catalog tables and sidebar are consistent with current SKILL.md
frontmatter.
docusaurus build: clean, no broken links or anchors.
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Markdown
---
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title: "Pokemon Player — Play Pokemon via headless emulator + RAM reads"
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sidebar_label: "Pokemon Player"
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description: "Play Pokemon via headless emulator + RAM reads"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Pokemon Player
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Play Pokemon via headless emulator + RAM reads.
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## Skill metadata
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|---|---|
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| Source | Bundled (installed by default) |
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| Path | `skills/gaming/pokemon-player` |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Pokemon Player
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Play Pokemon games via headless emulation using the `pokemon-agent` package.
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## When to Use
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- User says "play pokemon", "start pokemon", "pokemon game"
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- User asks about Pokemon Red, Blue, Yellow, FireRed, etc.
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- User wants to watch an AI play Pokemon
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- User references a ROM file (.gb, .gbc, .gba)
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## Startup Procedure
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### 1. First-time setup (clone, venv, install)
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The repo is NousResearch/pokemon-agent on GitHub. Clone it, then
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set up a Python 3.10+ virtual environment. Use uv (preferred for speed)
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to create the venv and install the package in editable mode with the
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pyboy extra. If uv is not available, fall back to python3 -m venv + pip.
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On this machine it is already set up at /home/teknium/pokemon-agent
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with a venv ready — just cd there and source .venv/bin/activate.
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You also need a ROM file. Ask the user for theirs. On this machine
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one exists at roms/pokemon_red.gb inside that directory.
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NEVER download or provide ROM files — always ask the user.
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### 2. Start the game server
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From inside the pokemon-agent directory with the venv activated, run
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pokemon-agent serve with --rom pointing to the ROM and --port 9876.
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Run it in the background with &.
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To resume from a saved game, add --load-state with the save name.
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Wait 4 seconds for startup, then verify with GET /health.
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### 3. Set up live dashboard for user to watch
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Use an SSH reverse tunnel via localhost.run so the user can view
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the dashboard in their browser. Connect with ssh, forwarding local
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port 9876 to remote port 80 on nokey@localhost.run. Redirect output
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to a log file, wait 10 seconds, then grep the log for the .lhr.life
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URL. Give the user the URL with /dashboard/ appended.
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The tunnel URL changes each time — give the user the new one if restarted.
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## Save and Load
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### When to save
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- Every 15-20 turns of gameplay
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- ALWAYS before gym battles, rival encounters, or risky fights
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- Before entering a new town or dungeon
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- Before any action you are unsure about
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### How to save
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POST /save with a descriptive name. Good examples:
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before_brock, route1_start, mt_moon_entrance, got_cut
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### How to load
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POST /load with the save name.
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### List available saves
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GET /saves returns all saved states.
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### Loading on server startup
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Use --load-state flag when starting the server to auto-load a save.
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This is faster than loading via the API after startup.
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## The Gameplay Loop
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### Step 1: OBSERVE — check state AND take a screenshot
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GET /state for position, HP, battle, dialog.
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GET /screenshot and save to /tmp/pokemon.png, then use vision_analyze.
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Always do BOTH — RAM state gives numbers, vision gives spatial awareness.
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### Step 2: ORIENT
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- Dialog/text on screen → advance it
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- In battle → fight or run
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- Party hurt → head to Pokemon Center
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- Near objective → navigate carefully
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### Step 3: DECIDE
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Priority: dialog > battle > heal > story objective > training > explore
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### Step 4: ACT — move 2-4 steps max, then re-check
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POST /action with a SHORT action list (2-4 actions, not 10-15).
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### Step 5: VERIFY — screenshot after every move sequence
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Take a screenshot and use vision_analyze to confirm you moved where
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intended. This is the MOST IMPORTANT step. Without vision you WILL get lost.
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### Step 6: RECORD progress to memory with PKM: prefix
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### Step 7: SAVE periodically
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## Action Reference
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- press_a — confirm, talk, select
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- press_b — cancel, close menu
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- press_start — open game menu
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- walk_up/down/left/right — move one tile
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- hold_b_N — hold B for N frames (use for speeding through text)
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- wait_60 — wait about 1 second (60 frames)
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- a_until_dialog_end — press A repeatedly until dialog clears
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## Critical Tips from Experience
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### USE VISION CONSTANTLY
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- Take a screenshot every 2-4 movement steps
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- The RAM state tells you position and HP but NOT what is around you
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- Ledges, fences, signs, building doors, NPCs — only visible via screenshot
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- Ask the vision model specific questions: "what is one tile north of me?"
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- When stuck, always screenshot before trying random directions
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### Warp Transitions Need Extra Wait Time
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When walking through a door or stairs, the screen fades to black during
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the map transition. You MUST wait for it to complete. Add 2-3 wait_60
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actions after any door/stair warp. Without waiting, the position reads
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as stale and you will think you are still in the old map.
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### Building Exit Trap
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When you exit a building, you appear directly IN FRONT of the door.
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If you walk north, you go right back inside. ALWAYS sidestep first
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by walking left or right 2 tiles, then proceed in your intended direction.
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### Dialog Handling
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Gen 1 text scrolls slowly letter-by-letter. To speed through dialog,
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hold B for 120 frames then press A. Repeat as needed. Holding B makes
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text display at max speed. Then press A to advance to the next line.
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The a_until_dialog_end action checks the RAM dialog flag, but this flag
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does not catch ALL text states. If dialog seems stuck, use the manual
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hold_b + press_a pattern instead and verify via screenshot.
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### Ledges Are One-Way
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Ledges (small cliff edges) can only be jumped DOWN (south), never climbed
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UP (north). If blocked by a ledge going north, you must go left or right
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to find the gap around it. Use vision to identify which direction the
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gap is. Ask the vision model explicitly.
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### Navigation Strategy
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- Move 2-4 steps at a time, then screenshot to check position
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- When entering a new area, screenshot immediately to orient
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- Ask the vision model "which direction to [destination]?"
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- If stuck for 3+ attempts, screenshot and re-evaluate completely
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- Do not spam 10-15 movements — you will overshoot or get stuck
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### Running from Wild Battles
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On the battle menu, RUN is bottom-right. To reach it from the default
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cursor position (FIGHT, top-left): press down then right to move cursor
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to RUN, then press A. Wrap with hold_b to speed through text/animations.
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### Battling (FIGHT)
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On the battle menu FIGHT is top-left (default cursor position).
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Press A to enter move selection, A again to use the first move.
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Then hold B to speed through attack animations and text.
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## Battle Strategy
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### Decision Tree
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1. Want to catch? → Weaken then throw Poke Ball
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2. Wild you don't need? → RUN
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3. Type advantage? → Use super-effective move
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4. No advantage? → Use strongest STAB move
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5. Low HP? → Switch or use Potion
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### Gen 1 Type Chart (key matchups)
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- Water beats Fire, Ground, Rock
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- Fire beats Grass, Bug, Ice
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- Grass beats Water, Ground, Rock
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- Electric beats Water, Flying
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- Ground beats Fire, Electric, Rock, Poison
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- Psychic beats Fighting, Poison (dominant in Gen 1!)
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### Gen 1 Quirks
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- Special stat = both offense AND defense for special moves
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- Psychic type is overpowered (Ghost moves bugged)
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- Critical hits based on Speed stat
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- Wrap/Bind prevent opponent from acting
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- Focus Energy bug: REDUCES crit rate instead of raising it
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## Memory Conventions
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| Prefix | Purpose | Example |
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|--------|---------|---------|
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| PKM:OBJECTIVE | Current goal | Get Parcel from Viridian Mart |
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| PKM:MAP | Navigation knowledge | Viridian: mart is northeast |
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| PKM:STRATEGY | Battle/team plans | Need Grass type before Misty |
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| PKM:PROGRESS | Milestone tracker | Beat rival, heading to Viridian |
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| PKM:STUCK | Stuck situations | Ledge at y=28 go right to bypass |
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| PKM:TEAM | Team notes | Squirtle Lv6, Tackle + Tail Whip |
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## Progression Milestones
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- Choose starter
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- Deliver Parcel from Viridian Mart, receive Pokedex
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- Boulder Badge — Brock (Rock) → use Water/Grass
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- Cascade Badge — Misty (Water) → use Grass/Electric
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- Thunder Badge — Lt. Surge (Electric) → use Ground
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- Rainbow Badge — Erika (Grass) → use Fire/Ice/Flying
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- Soul Badge — Koga (Poison) → use Ground/Psychic
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- Marsh Badge — Sabrina (Psychic) → hardest gym
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- Volcano Badge — Blaine (Fire) → use Water/Ground
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- Earth Badge — Giovanni (Ground) → use Water/Grass/Ice
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- Elite Four → Champion!
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## Stopping Play
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1. Save the game with a descriptive name via POST /save
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2. Update memory with PKM:PROGRESS
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3. Tell user: "Game saved as [name]! Say 'play pokemon' to resume."
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4. Kill the server and tunnel background processes
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## Pitfalls
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- NEVER download or provide ROM files
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- Do NOT send more than 4-5 actions without checking vision
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- Always sidestep after exiting buildings before going north
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- Always add wait_60 x2-3 after door/stair warps
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- Dialog detection via RAM is unreliable — verify with screenshots
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- Save BEFORE risky encounters
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- The tunnel URL changes each time you restart it
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