hermes-agent-features/website/docs/user-guide/skills/bundled/creative/creative-manim-video.md
Teknium 252d68fd45
docs: deep audit — fix stale config keys, missing commands, and registry drift (#22784)
* docs: deep audit — fix stale config keys, missing commands, and registry drift

Cross-checked ~80 high-impact docs pages (getting-started, reference, top-level
user-guide, user-guide/features) against the live registries:

  hermes_cli/commands.py    COMMAND_REGISTRY (slash commands)
  hermes_cli/auth.py        PROVIDER_REGISTRY (providers)
  hermes_cli/config.py      DEFAULT_CONFIG (config keys)
  toolsets.py               TOOLSETS (toolsets)
  tools/registry.py         get_all_tool_names() (tools)
  python -m hermes_cli.main <subcmd> --help (CLI args)

reference/
- cli-commands.md: drop duplicate hermes fallback row + duplicate section,
  add stepfun/lmstudio to --provider enum, expand auth/mcp/curator subcommand
  lists to match --help output (status/logout/spotify, login, archive/prune/
  list-archived).
- slash-commands.md: add missing /sessions and /reload-skills entries +
  correct the cross-platform Notes line.
- tools-reference.md: drop bogus '68 tools' headline, drop fictional
  'browser-cdp toolset' (these tools live in 'browser' and are runtime-gated),
  add missing 'kanban' and 'video' toolset sections, fix MCP example to use
  the real mcp_<server>_<tool> prefix.
- toolsets-reference.md: list browser_cdp/browser_dialog inside the 'browser'
  row, add missing 'kanban' and 'video' toolset rows, drop the stale
  '38 tools' count for hermes-cli.
- profile-commands.md: add missing install/update/info subcommands, document
  fish completion.
- environment-variables.md: dedupe GMI_API_KEY/GMI_BASE_URL rows (kept the
  one with the correct gmi-serving.com default).
- faq.md: Anthropic/Google/OpenAI examples — direct providers exist (not just
  via OpenRouter), refresh the OpenAI model list.

getting-started/
- installation.md: PortableGit (not MinGit) is what the Windows installer
  fetches; document the 32-bit MinGit fallback.
- installation.md / termux.md: installer prefers .[termux-all] then falls
  back to .[termux].
- nix-setup.md: Python 3.12 (not 3.11), Node.js 22 (not 20); fix invalid
  'nix flake update --flake' invocation.
- updating.md: 'hermes backup restore --state pre-update' doesn't exist —
  point at the snapshot/quick-snapshot flow; correct config key
  'updates.pre_update_backup' (was 'update.backup').

user-guide/
- configuration.md: api_max_retries default 3 (not 2); display.runtime_footer
  is the real key (not display.runtime_metadata_footer); checkpoints defaults
  enabled=false / max_snapshots=20 (not true / 50).
- configuring-models.md: 'hermes model list' / 'hermes model set ...' don't
  exist — hermes model is interactive only.
- tui.md: busy_indicator -> tui_status_indicator with values
  kaomoji|emoji|unicode|ascii (not kawaii|minimal|dots|wings|none).
- security.md: SSH backend keys (TERMINAL_SSH_HOST/USER/KEY) live in .env,
  not config.yaml.
- windows-wsl-quickstart.md: there is no 'hermes api' subcommand — the
  OpenAI-compatible API server runs inside hermes gateway.

user-guide/features/
- computer-use.md: approvals.mode (not security.approval_level); fix broken
  ./browser-use.md link to ./browser.md.
- fallback-providers.md: top-level fallback_providers (not
  model.fallback_providers); the picker is subcommand-based, not modal.
- api-server.md: API_SERVER_* are env vars — write to per-profile .env,
  not 'hermes config set' which targets YAML.
- web-search.md: drop web_crawl as a registered tool (it isn't); deep-crawl
  modes are exposed through web_extract.
- kanban.md: failure_limit default is 2, not '~5'.
- plugins.md: drop hard-coded '33 providers' count.
- honcho.md: fix unclosed quote in echo HONCHO_API_KEY snippet; document
  that 'hermes honcho' subcommand is gated on memory.provider=honcho;
  reconcile subcommand list with actual --help output.
- memory-providers.md: legacy 'hermes honcho setup' redirect documented.

Verified via 'npm run build' — site builds cleanly; broken-link count went
from 149 to 146 (no regressions, fixed a few in passing).

* docs: round 2 audit fixes + regenerate skill catalogs

Follow-up to the previous commit on this branch:

Round 2 manual fixes:
- quickstart.md: KIMI_CODING_API_KEY mentioned alongside KIMI_API_KEY;
  voice-mode and ACP install commands rewritten — bare 'pip install ...'
  doesn't work for curl-installed setups (no pip on PATH, not in repo
  dir); replaced with 'cd ~/.hermes/hermes-agent && uv pip install -e
  ".[voice]"'. ACP already ships in [all] so the curl install includes it.
- cli.md / configuration.md: 'auxiliary.compression.model' shown as
  'google/gemini-3-flash-preview' (the doc's own claimed default);
  actual default is empty (= use main model). Reworded as 'leave empty
  (default) or pin a cheap model'.
- built-in-plugins.md: added the bundled 'kanban/dashboard' plugin row
  that was missing from the table.

Regenerated skill catalogs:
- ran website/scripts/generate-skill-docs.py to refresh all 163 per-skill
  pages and both reference catalogs (skills-catalog.md,
  optional-skills-catalog.md). This adds the entries that were genuinely
  missing — productivity/teams-meeting-pipeline (bundled),
  optional/finance/* (entire category — 7 skills:
  3-statement-model, comps-analysis, dcf-model, excel-author, lbo-model,
  merger-model, pptx-author), creative/hyperframes,
  creative/kanban-video-orchestrator, devops/watchers,
  productivity/shop-app, research/searxng-search,
  apple/macos-computer-use — and rewrites every other per-skill page from
  the current SKILL.md. Most diffs are tiny (one line of refreshed
  metadata).

Validation:
- 'npm run build' succeeded.
- Broken-link count moved 146 -> 155 — the +9 are zh-Hans translation
  shells that lag every newly-added skill page (pre-existing pattern).
  No regressions on any en/ page.
2026-05-09 13:19:51 -07:00

290 lines
12 KiB
Markdown

---
title: "Manim Video — Manim CE animations: 3Blue1Brown math/algo videos"
sidebar_label: "Manim Video"
description: "Manim CE animations: 3Blue1Brown math/algo videos"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Manim Video
Manim CE animations: 3Blue1Brown math/algo videos.
## Skill metadata
| | |
|---|---|
| Source | Bundled (installed by default) |
| Path | `skills/creative/manim-video` |
| Version | `1.0.0` |
| Platforms | linux, macos, windows |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Manim Video Production Pipeline
## When to use
Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories using Manim Community Edition.
## Creative Standard
This is educational cinema. Every frame teaches. Every animation reveals structure.
**Before writing a single line of code**, articulate the narrative arc. What misconception does this correct? What is the "aha moment"? What visual story takes the viewer from confusion to understanding? The user's prompt is a starting point — interpret it with pedagogical ambition.
**Geometry before algebra.** Show the shape first, the equation second. Visual memory encodes faster than symbolic memory. When the viewer sees the geometric pattern before the formula, the equation feels earned.
**First-render excellence is non-negotiable.** The output must be visually clear and aesthetically cohesive without revision rounds. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.
**Opacity layering directs attention.** Never show everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.
**Breathing room.** Every animation needs `self.wait()` after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.
**Cohesive visual language.** All scenes share a color palette, consistent typography sizing, matching animation speeds. A technically correct video where every scene uses random different colors is an aesthetic failure.
## Prerequisites
Run `scripts/setup.sh` to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (`pip install manim`), LaTeX (`texlive-full` on Linux, `mactex` on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.
## Modes
| Mode | Input | Output | Reference |
|------|-------|--------|-----------|
| **Concept explainer** | Topic/concept | Animated explanation with geometric intuition | `references/scene-planning.md` |
| **Equation derivation** | Math expressions | Step-by-step animated proof | `references/equations.md` |
| **Algorithm visualization** | Algorithm description | Step-by-step execution with data structures | `references/graphs-and-data.md` |
| **Data story** | Data/metrics | Animated charts, comparisons, counters | `references/graphs-and-data.md` |
| **Architecture diagram** | System description | Components building up with connections | `references/mobjects.md` |
| **Paper explainer** | Research paper | Key findings and methods animated | `references/scene-planning.md` |
| **3D visualization** | 3D concept | Rotating surfaces, parametric curves, spatial geometry | `references/camera-and-3d.md` |
## Stack
Single Python script per project. No browser, no Node.js, no GPU required.
| Layer | Tool | Purpose |
|-------|------|---------|
| Core | Manim Community Edition | Scene rendering, animation engine |
| Math | LaTeX (texlive/MiKTeX) | Equation rendering via `MathTex` |
| Video I/O | ffmpeg | Scene stitching, format conversion, audio muxing |
| TTS | ElevenLabs / Qwen3-TTS (optional) | Narration voiceover |
## Pipeline
```
PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW
```
1. **PLAN** — Write `plan.md` with narrative arc, scene list, visual elements, color palette, voiceover script
2. **CODE** — Write `script.py` with one class per scene, each independently renderable
3. **RENDER**`manim -ql script.py Scene1 Scene2 ...` for draft, `-qh` for production
4. **STITCH** — ffmpeg concat of scene clips into `final.mp4`
5. **AUDIO** (optional) — Add voiceover and/or background music via ffmpeg. See `references/rendering.md`
6. **REVIEW** — Render preview stills, verify against plan, adjust
## Project Structure
```
project-name/
plan.md # Narrative arc, scene breakdown
script.py # All scenes in one file
concat.txt # ffmpeg scene list
final.mp4 # Stitched output
media/ # Auto-generated by Manim
videos/script/480p15/
```
## Creative Direction
### Color Palettes
| Palette | Background | Primary | Secondary | Accent | Use case |
|---------|-----------|---------|-----------|--------|----------|
| **Classic 3B1B** | `#1C1C1C` | `#58C4DD` (BLUE) | `#83C167` (GREEN) | `#FFFF00` (YELLOW) | General math/CS |
| **Warm academic** | `#2D2B55` | `#FF6B6B` | `#FFD93D` | `#6BCB77` | Approachable |
| **Neon tech** | `#0A0A0A` | `#00F5FF` | `#FF00FF` | `#39FF14` | Systems, architecture |
| **Monochrome** | `#1A1A2E` | `#EAEAEA` | `#888888` | `#FFFFFF` | Minimalist |
### Animation Speed
| Context | run_time | self.wait() after |
|---------|----------|-------------------|
| Title/intro appear | 1.5s | 1.0s |
| Key equation reveal | 2.0s | 2.0s |
| Transform/morph | 1.5s | 1.5s |
| Supporting label | 0.8s | 0.5s |
| FadeOut cleanup | 0.5s | 0.3s |
| "Aha moment" reveal | 2.5s | 3.0s |
### Typography Scale
| Role | Font size | Usage |
|------|-----------|-------|
| Title | 48 | Scene titles, opening text |
| Heading | 36 | Section headers within a scene |
| Body | 30 | Explanatory text |
| Label | 24 | Annotations, axis labels |
| Caption | 20 | Subtitles, fine print |
### Fonts
**Use monospace fonts for all text.** Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See `references/visual-design.md` for full recommendations.
```python
MONO = "Menlo" # define once at top of file
Text("Fourier Series", font_size=48, font=MONO, weight=BOLD) # titles
Text("n=1: sin(x)", font_size=20, font=MONO) # labels
MathTex(r"\nabla L") # math (uses LaTeX)
```
Minimum `font_size=18` for readability.
### Per-Scene Variation
Never use identical config for all scenes. For each scene:
- **Different dominant color** from the palette
- **Different layout** — don't always center everything
- **Different animation entry** — vary between Write, FadeIn, GrowFromCenter, Create
- **Different visual weight** — some scenes dense, others sparse
## Workflow
### Step 1: Plan (plan.md)
Before any code, write `plan.md`. See `references/scene-planning.md` for the comprehensive template.
### Step 2: Code (script.py)
One class per scene. Every scene is independently renderable.
```python
from manim import *
BG = "#1C1C1C"
PRIMARY = "#58C4DD"
SECONDARY = "#83C167"
ACCENT = "#FFFF00"
MONO = "Menlo"
class Scene1_Introduction(Scene):
def construct(self):
self.camera.background_color = BG
title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
self.add_subcaption("Why does this work?", duration=2)
self.play(Write(title), run_time=1.5)
self.wait(1.0)
self.play(FadeOut(title), run_time=0.5)
```
Key patterns:
- **Subtitles** on every animation: `self.add_subcaption("text", duration=N)` or `subcaption="text"` on `self.play()`
- **Shared color constants** at file top for cross-scene consistency
- **`self.camera.background_color`** set in every scene
- **Clean exits** — FadeOut all mobjects at scene end: `self.play(FadeOut(Group(*self.mobjects)))`
### Step 3: Render
```bash
manim -ql script.py Scene1_Introduction Scene2_CoreConcept # draft
manim -qh script.py Scene1_Introduction Scene2_CoreConcept # production
```
### Step 4: Stitch
```bash
cat > concat.txt << 'EOF'
file 'media/videos/script/480p15/Scene1_Introduction.mp4'
file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
EOF
ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4
```
### Step 5: Review
```bash
manim -ql --format=png -s script.py Scene2_CoreConcept # preview still
```
## Critical Implementation Notes
### Raw Strings for LaTeX
```python
# WRONG: MathTex("\frac{1}{2}")
# RIGHT:
MathTex(r"\frac{1}{2}")
```
### buff >= 0.5 for Edge Text
```python
label.to_edge(DOWN, buff=0.5) # never < 0.5
```
### FadeOut Before Replacing Text
```python
self.play(ReplacementTransform(note1, note2)) # not Write(note2) on top
```
### Never Animate Non-Added Mobjects
```python
self.play(Create(circle)) # must add first
self.play(circle.animate.set_color(RED)) # then animate
```
## Performance Targets
| Quality | Resolution | FPS | Speed |
|---------|-----------|-----|-------|
| `-ql` (draft) | 854x480 | 15 | 5-15s/scene |
| `-qm` (medium) | 1280x720 | 30 | 15-60s/scene |
| `-qh` (production) | 1920x1080 | 60 | 30-120s/scene |
Always iterate at `-ql`. Only render `-qh` for final output.
## References
| File | Contents |
|------|----------|
| `references/animations.md` | Core animations, rate functions, composition, `.animate` syntax, timing patterns |
| `references/mobjects.md` | Text, shapes, VGroup/Group, positioning, styling, custom mobjects |
| `references/visual-design.md` | 12 design principles, opacity layering, layout templates, color palettes |
| `references/equations.md` | LaTeX in Manim, TransformMatchingTex, derivation patterns |
| `references/graphs-and-data.md` | Axes, plotting, BarChart, animated data, algorithm visualization |
| `references/camera-and-3d.md` | MovingCameraScene, ThreeDScene, 3D surfaces, camera control |
| `references/scene-planning.md` | Narrative arcs, layout templates, scene transitions, planning template |
| `references/rendering.md` | CLI reference, quality presets, ffmpeg, voiceover workflow, GIF export |
| `references/troubleshooting.md` | LaTeX errors, animation errors, common mistakes, debugging |
| `references/animation-design-thinking.md` | When to animate vs show static, decomposition, pacing, narration sync |
| `references/updaters-and-trackers.md` | ValueTracker, add_updater, always_redraw, time-based updaters, patterns |
| `references/paper-explainer.md` | Turning research papers into animations — workflow, templates, domain patterns |
| `references/decorations.md` | SurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle |
| `references/production-quality.md` | Pre-code, pre-render, post-render checklists, spatial layout, color, tempo |
---
## Creative Divergence (use only when user requests experimental/creative/unique output)
If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.
- **SCAMPER** — when the user wants a fresh take on a standard explanation
- **Assumption Reversal** — when the user wants to challenge how something is typically taught
### SCAMPER Transformation
Take a standard mathematical/technical visualization and transform it:
- **Substitute**: replace the standard visual metaphor (number line → winding path, matrix → city grid)
- **Combine**: merge two explanation approaches (algebraic + geometric simultaneously)
- **Reverse**: derive backward — start from the result and deconstruct to axioms
- **Modify**: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)
- **Eliminate**: remove all notation — explain purely through animation and spatial relationships
### Assumption Reversal
1. List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)
2. Pick the most fundamental assumption
3. Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)
4. Explore what the reversal reveals that the standard approach hides