Synchronize feed updates
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@ -34,7 +34,7 @@ use gettextrs::{bindtextdomain, setlocale, textdomain, LocaleCategory};
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use crossbeam_channel::Receiver;
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use fragile::Fragile;
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use podcasts_data::Show;
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use podcasts_data::{Show, Source};
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use crate::settings;
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use crate::stacks::PopulatedState;
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@ -138,7 +138,9 @@ pub(crate) enum Action {
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HeaderBarShowTile(String),
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HeaderBarNormal,
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MarkAllPlayerNotification(Arc<Show>),
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UpdateFeed(Option<Vec<Source>>),
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ShowUpdateNotif(Receiver<bool>),
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StopUpdating,
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RemoveShow(Arc<Show>),
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ErrorNotification(String),
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InitEpisode(i32),
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@ -248,6 +250,17 @@ impl PdApplication {
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let notif = InAppNotification::new(&err, 6000, callback, undo_cb);
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notif.show(&window.overlay);
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}
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Action::UpdateFeed(source) => {
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if window.updating.get() {
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info!("Ignoring feed update request (another one is already running)")
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} else {
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window.updating.set(true);
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utils::refresh_feed(source, window.sender.clone())
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}
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}
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Action::StopUpdating => {
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window.updating.set(false);
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}
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Action::ShowUpdateNotif(receiver) => {
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let sender = window.sender.clone();
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let callback = move |revealer: gtk::Revealer| match receiver.try_recv() {
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@ -255,9 +268,15 @@ impl PdApplication {
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Err(TryRecvError::Disconnected) => glib::Continue(false),
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Ok(_) => {
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revealer.set_reveal_child(false);
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sender
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.send(Action::StopUpdating)
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.expect("Action channel blew up somehow");
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sender
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.send(Action::RefreshAllViews)
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.expect("Action channel blew up somehow");
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glib::Continue(false)
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}
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};
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@ -269,6 +288,7 @@ impl PdApplication {
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let old = window.updater.replace(Some(updater));
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old.map(|i| i.destroy());
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window
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.updater
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.borrow()
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@ -203,10 +203,10 @@ pub(crate) fn cleanup(cleanup_date: DateTime<Utc>) {
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.ok();
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}
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pub(crate) fn refresh<S>(source: Option<S>, sender: Sender<Action>)
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where
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S: IntoIterator<Item = Source> + Send + 'static,
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{
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/// Schedule feed refresh
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/// If `source` is None, Refreshes all sources in the database.
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/// Current implementation ignores update request if another update is already running
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pub(crate) fn refresh(source: Option<Vec<Source>>, sender: Sender<Action>) {
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// If we try to update the whole db,
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// Exit early if `source` table is empty
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if source.is_none() {
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@ -220,15 +220,16 @@ where
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};
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}
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refresh_feed(source, sender)
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sender
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.send(Action::UpdateFeed(source))
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.expect("Action channel blew up somehow")
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}
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/// Update the rss feed(s) originating from `source`.
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/// If `source` is None, Fetches all the `Source` entries in the database and updates them.
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fn refresh_feed<S>(source: Option<S>, sender: Sender<Action>)
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where
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S: IntoIterator<Item = Source> + Send + 'static,
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{
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/// Do not call this function directly unless you are sure no other updates are running.
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/// Use `refresh()` instead
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pub(crate) fn refresh_feed(source: Option<Vec<Source>>, sender: Sender<Action>) {
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rayon::spawn(move || {
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let (up_sender, up_receiver) = bounded(1);
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sender
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@ -36,7 +36,7 @@ use crate::widgets::about_dialog;
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use crate::widgets::appnotif::InAppNotification;
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use crate::widgets::player;
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use std::cell::RefCell;
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use std::cell::{Cell, RefCell};
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use std::ops::Deref;
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use std::rc::Rc;
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@ -65,6 +65,7 @@ pub struct MainWindow {
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pub(crate) content: Rc<Content>,
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pub(crate) headerbar: Rc<Header>,
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pub(crate) player: player::PlayerWrapper,
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pub(crate) updating: Cell<bool>,
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pub(crate) updater: RefCell<Option<InAppNotification>>,
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pub(crate) sender: Sender<Action>,
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pub(crate) receiver: Receiver<Action>,
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@ -158,6 +159,7 @@ impl MainWindow {
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headerbar: header,
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content,
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player,
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updating: Cell::new(false),
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updater,
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sender,
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receiver,
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