Previously we were using the env! macro to determine
build-time variables like version, app ID, and locale dir.
Instead of relying on env vars, we can create a configuration
file with meson and import it.
This is not supported at all, and it still won't run with cargo
run, thankfully, you should use meson instead...
The only purpose of this commit is to make it possible for
cargo check, and by extension rls, to function and work
properly.
Part of #110
Previously, methods that required the Player to be ref counted,
were using static methods with s: &Rc<Self> as the first argument.
Now the wrapper type auto-derefs to the inner struct and you can
declare methods on just &self.
Previously if you hit fast-forward but the offset remaining was
let that the amount you wanted to seek, it would do nothing.
Now it resets the stream and seekbar to the start.
Eventually this will just move on to the next episode in the
Queue once that's implemented.
Check if time interval passed since the last pause, and only
rewind if the delta to indicates that the user had
switched their focus.
In other words, avoid rewinding if the track was just paused and
resumed.
While the HomeView and ShowView can't yet scale that low,
the ShowWidget could get to about 270p already which is not
desirable.
This commit sets the minimum width of all the Views to 360p,
which is our mobile target size.
This adds a configuration option in meson, if set it changes the
application ID allowing for stable and development version to be
run at the same time.
This allows for more responsive updates. The implementation still
sucks though. Ideally we would pass a receiver in the callback
and have an even lower timeout_add.
This allows for a custom timer to be set before the
callback will be run. Currently all the callbacks only
run once and then retunr glib::Continue(false) but this
would allow for setting a low timer and have a callback
that would determine if it needs to be run again, Continue(true),
in a relative responsive way.